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Runners
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Devlog
Sabotage added!!!
February 17, 2024
by
techninja80
Well first off just a little house keeping, I am working again so wont be able to put as much time into the project as before, however I am still moving along. First off to help with management I have...
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New perk selection system
February 10, 2024
by
techninja80
As promised the next feature to work on are perks to give to your runners to give them a better chance of survival. Currently on the player can use them, and there are only 2 shields, I just wanted en...
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Web version added
February 06, 2024
by
techninja80
Since most don't want to download something they don't know if they will like, I converted to webgl. Added audio to the exploding barrels, fixed some of the 3d models, and added a opening scene. Also...
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Lots done !!!
February 04, 2024
by
techninja80
Wow, a lot has been done, apart from participating in a game jam, and learning a whole lot about development in a team as well, as making a game. There has been a many changes in the game under the ho...
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New selection screen/scene
January 05, 2024
by
techninja80
Boy oh boy oh boy. That was a worldwind of learning that had to be had to get here. It does not look like much, but I went down the rabbit hole of rigging, and retargeting, as well as mocap. After man...
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Prison work ongoing.
December 29, 2023
by
techninja80
Just a quick sneak peak in what I have modelled so far in Blender for the prison. General layout, doors, and lamps have been modeled. I also rigged up the lights so they swing on the chain. And finall...
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Lighting magic at play
December 27, 2023
by
techninja80
Finally got some lighting work done. Took a day and a bit, to fully understand and test the various lighting options, and then implementing them in game. Must say very much like the unity lighting sys...
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Runners (placeholder title)
December 23, 2023
by
techninja80
Well this is it. My first attempt at this. Bear with me as I am using this to learn all the aspects of game dev that I can. So modeling, rigging, animation , coding, lighting, and design is all being...
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